Level [X] is impossible to beat.
Every level is beatable. If you search Google, you might find the solution / password for the level in question.
I've played a game like this before!
Yes, there are many games similar to Road Blocks 2. I was probably not inspired by the one you were thinking off. Many years ago, I got the idea from one particular puzzle in the Gooftroop video
game for the SNES. Here is a list of games similar to Road Blocks. If you know any games that belong on this list, please let me know (mgagnon1 — gmu — edu)
Why won't Road Blocks 2 work with Flash Player version [X]?
Road Blocks 2 uses features only present in Flash Players version 8 and beyond. It is incompatible with earlier versions.
There is a delay between the ball hitting the wall and the sound playing.
It happens sometimes on slower computers. I'm not sure why this happens (this is my first time coding a Flash game). If it bothers you, turn the sound off with
the sound button. I hope to fix this soon. If you are a 1337 Flash H@x0r, email me and let me know how to fix it.
Road Blocks 2 runs slow on my computer.
Once gain, this is my first time coding a Flash game, and I developed it on a reasonably fast computer. I'm out of ideas on how to optimize it. If you are a 1337 Flash H@x0r, feel free email
me tips on how to make it fast on slow computers.
The first version of Road Blocks exists only on a vintage 1995 hard drive, which is currently in storage. I programmed it in QBASIC while in middle school. It featured 2-color ASCII graphics and 2 levels. Since then I've been redesigning and reimplementing Road Blocks throughout the years. In fact, I've learned that the best way for me to learn a new programming language is to reimplement Road Blocks.
In the Fall of 2004, GMU student Alex Withrow ported Road Blocks to Flash. It featured the exact same gameplay and levels as a 1999 QBASIC version of Road Blocks. We released it on Newgrounds.com and allowed it spread across the Internet. Immediately after the 2004 release, I began making Road Blocks 2 with some suggestions from Alex and others. Progress was slow and unsteady, but after 3 years of development, I finally finished it.
You can now play Road Blocks 2 at home, school, work, prison, or wherever else you might have an Internet connection.
After playing it you can email me and tell me how easy, hard, fun, or mediocre it was. My email address is mgagnon1 — gmu — edu.
George Mason University decided to feature Road Blocks 2 and Plasma Pong
in a series of magazine advertisements. The ads appeared in the February 12, 2007 edition of Time, Newsweek, Forbes, Business Week, and
several other magazines. See the electronic version here.
Plasma Pong, by fellow GMU student Steve Taylor, is an
amazing variant of Pong that takes place in a dynamic, fluid environment.
Here is a sneak preview for Road Blocks 2 that I put on YouTube. It didn't garner much attention.
| Game | Mike Gagnon |
| Levels | Mike Gagnon Tom Mellott Jonathan B. Steidel |
| Level tester | Jeannine C. Foley |
© Michael N. Gagnon, 2007.